Metacognitive Games | The Classroom
Explore state by state cost analysis of US colleges in an interactive article

Metacognitive Games

Metacognitive Games
Written By
Bayard Tarpley
Bayard Tarpley
Sep 23, 2011
2 minute read

Metacognition is the ability to think about how you think. This is an important educational concept, because it helps students to refine the way they learn in class. Being aware of their own thoughts improves the way they take notes and how they study outside the classroom. As video games grow more popular in early 21st-century culture, a topic that has arisen within the education community is how games can affect metacognition in students.

Metacognition

Metacognition is split into several components making it easily measured. One important aspect of metacognition is self-assessment, the ability for a student to understand why he was good or bad at a particular task. Secondly, a student should be able to respond to feedback and engage in conversation about his abilities. Finally, a student must be able to plan strategies for how to effectively complete a task.

Role of Gaming in Metacognition

A student must use metacognition when playing both video games and more traditional games -- board games, for example. This manifests in his strategy. The student must plan a strategy and see it through, evaluating which elements of her plan worked and which did not when the game is over. After the game is over she must be able to articulate her results.

Scientific Studies on Gaming and Metacognition

Kyoto University in Japan completed a study in 2009 of how gaming affects students' metacognition and learning. They divided the process of metacognition into the three categories of modeling: creating a strategy based on past results; recording and writing a report on how well different strategies work; and thinking aloud, the ability to hold a conversation about their results. The study showed that the more social aspects of metacognition improved the most with gaming, the thinking aloud in particular. The self-recording element did not improve when students played more games however. Researchers believed that those activities with most feedback were the ones that improved most.

Advertisement

Games to Improve Metacognition

The researchers examined a variety of games before settling on a Korean multiplayer online game. This game was not in anyway developed to be educational and was only created for entertainment, which after some deliberation was why the researchers chose it. They believed that educational games were not entertaining enough for students, and students would put more effort into an entertainment-focused game. They recommended that educators use entertaining games and focus on educational elements rather than trying to force students to enjoy educational games.

Bayard Tarpley

Bayard Tarpley began writing professionally in 2006. He has written for various print and online publications, including "The Corner News," specializing in health and computer topics. Tarpley majored in English at Auburn University.

Sponsored
The Classroom Logo

The Classroom provides honest, relatable, step-by-step guidance for high schoolers applying to college and first-time undergraduate students.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.